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  1. We propose an approach to multi-modal grasp detection that jointly predicts the probabilities that several types of grasps succeed at a given grasp pose. Given a partial point cloud of a scene, the algorithm proposes a set of feasible grasp candidates, then estimates the probabilities that a grasp of each type would succeed at each candidate pose. Predicting grasp success probabilities directly from point clouds makes our approach agnostic to the number and placement of depth sensors at execution time. We evaluate our system both in simulation and on a real robot with a Robotiq 3-Finger Adaptive Gripper and compare our network against several baselines that perform fewer types of grasps. Our experiments show that a system that explicitly models grasp type achieves an object retrieval rate 8.5% higher in a complex cluttered environment than our highest-performing baseline. 
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  2. Learning a robot motor skill from scratch is impractically slow; so much so that in practice, learning must typically be bootstrapped using human demonstration. However, relying on human demonstration necessarily degrades the autonomy of robots that must learn a wide variety of skills over their operational lifetimes. We propose using kinematic motion planning as a completely autonomous, sample efficient way to bootstrap motor skill learning for object manipulation. We demonstrate the use of motion planners to bootstrap motor skills in two complex object manipulation scenarios with different policy representations: opening a drawer with a dynamic movement primitive representation, and closing a microwave door with a deep neural network policy. We also show how our method can bootstrap a motor skill for the challenging dynamic task of learning to hit a ball off a tee, where a kinematic plan based on treating the scene as static is insufficient to solve the task, but sufficient to bootstrap a more dynamic policy. In all three cases, our method is competitive with human-demonstrated initialization, and significantly outperforms starting with a random policy. This approach enables robots to to efficiently and autonomously learn motor policies for dynamic tasks without human demonstration. 
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  3. Enabling robots to learn tasks and follow instructions as easily as humans is important for many real-world robot applications. Previous approaches have applied machine learning to teach the mapping from language to low dimensional symbolic representations constructe by hand, using demonstration trajectories paired with accompanying instructions. These symbolic methods lead to data efficient learning. Other methods map language directly to high-dimensional control behavior, which requires less design effort but is data-intensive. We propose to first learning symbolic abstractions from demonstration data and then mapping language to those learned abstractions. These symbolic abstractions can be learned with significantly less data than end-to-end approaches, and support partial behavior specification via natural language since they permit planning using traditional planners. During training, our approach requires only a small number of demonstration trajectories paired with natural language—without the use of a simulator—and results in a representation capable of planning to fulfill natural language instructions specifying a goal or partial plan. We apply our approach to two domains, including a mobile manipulator, where a small number of demonstrations enable the robot to follow navigation commands like “Take left at the end of the hallway,” in environments it has not encountered before. 
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  4. null (Ed.)
    Enabling robots to learn tasks and follow instructions as easily as humans is important for many real-world robot applications. Previous approaches have applied machine learning to teach the mapping from language to low dimensional symbolic representations constructed by hand, using demonstration trajectories paired with accompanying instructions. These symbolic methods lead to data efficient learning. Other methods map language directly to high-dimensional control behavior, which requires less design effort but is data-intensive. We propose to first learning symbolic abstractions from demonstration data and then mapping language to those learned abstractions. These symbolic abstractions can be learned with significantly less data than end-to-end approaches, and support partial behavior specification via natural language since they permit planning using traditional planners. During training, our approach requires only a small number of demonstration trajectories paired with natural language—without the use of a simulator—and results in a representation capable of planning to fulfill natural language instructions specifying a goal or partial plan. We apply our approach to two domains, including a mobile manipulator, where a small number of demonstrations enable the robot to follow navigation commands like “Take left at the end of the hallway,” in environments it has not encountered before. 
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  5. Robots operating in human environments must be capable of interacting with a wide variety of articulated objects such as cabinets, refrigerators, and drawers. Existing approaches require human demonstration or minutes of interaction to fit kinematic models to each novel object from scratch. We present a framework for estimating the kinematic model and configuration of previously unseen articulated objects, conditioned upon object type, from as little as a single observation. We train our system in simulation with a novel dataset of synthetic articulated objects; at runtime, our model can predict the shape and kinematic model of an object from depth sensor data. We demonstrate that our approach enables a MOVO robot to view an object with its RGB-D sensor, estimate its motion model, and use that estimate to interact with the object. 
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